Disruptor stellaris. . Disruptor stellaris

 
Disruptor stellaris  • 18 days ago

The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. ago. Stellaris: The Ultimate Ship Meta. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. You have the perfect start. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. • 18 days ago. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. Oct 20, 2016 824 1. ”. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 Disruptors It very much depends. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . . Make Unique Weapon Tech's worth using. 3, no longer locked to ethics or civics every player can use all 3. In this video I show how disrupters are highly effective against smaller ships even when used by larger. Depends on who you're fighting. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. 3. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). Everything is in the title. Superior: has 200-400% percent of your score in that area. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Mono-cruiser fleets are totally viable. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. 0 unless otherwise noted. Full Disruptor fleets can be a thing, but the issue is raw DPS. As nonsensical as it would have seemed in 1. Stellaris Wiki Active Wikis. The counter to disruptors are weapons. Regular Strike craft would be for taking down Corvettes and Destroyers. This page was last edited on 14 October 2017, at 11:48. PD starts with 10 Tracking and ends with 30. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. x I was using the EX mods that added the same features to the game (actually half the 2. So just get blue lasers and go. Business, Economics, and Finance. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Cruisers with a torpedo front, a hangar mid, and the gunship stern. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. PD is slightly harder hitting, Flak can reach a higher Tracking. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. It lacks the bonus to hull damage lasers have. I take you through every viable build currently in the game, why they work and the methodol. View statistics, top players and guides for Disruptor on Dotabuff. . Or with. It is going to be focused on PvE, but a lot of these designs will also be a. 9. In Stellaris, Governors are just leaders - they don't interact with ships at all. (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. New Origins Payback - Your civilization was invaded by – and repelled –. Talking about the Comms Jammer and Disruption Field specifically. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. Stellaris Real-time strategy Strategy video game Gaming. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Disruptor - Ranged, Disabler, Initiator, Nuker, Support - DOTABUFF - Dota 2 Stats. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. 1 spaceport module only green. Stellaris 2. What is the Stellaris combat rework meta and how will things change in patch 3. After early game wraps up. It lacks the bonus to hull damage lasers have. - "Only" 50% AP, No Bonus vs. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. It fails to load for me too. 0 unless otherwise noted. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. ; About Stellaris Wiki; Mobile viewA disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. Don't stress about armor or shield tech. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris is a game with a lot of details to it, and can take a while to understand. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. r/Stellaris. All of these problems pale in comparison to the end-game crisis. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. It’s near the jump. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Feb 15 @ 2:40am Depends on which AI personality you're fighting. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. PD starts with 10 Tracking and ends with 30. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. disruptor corvettes are indeed a great option. Interact with diverse alien races, discover strange new worlds with. #4. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. Regular Strike craft would be for taking down Corvettes and Destroyers. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Both have the same Accuracy. Between 1/4 and 1/2 of your score. However, it appears that most of the options are found in the Magazine and Battery section. Becoming A Disruptor. Sending in a Demolitions Team using an Army. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. A tag already exists with the provided branch name. What matters is numbers and timing. SuperluminalSquid Technological Ascendancy • 3 mo. It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. Cloud Lightning is only good if you're using Arc Emitters as well. Yes, FAEs are the ultimate lategame weapons. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. In the gunship section, add more disruptors. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. By adding ships to existing fleets and doing upgrades, it becomes much more effective. Stellaris 2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. At 40 repetitions you have increased the damage by 200%. Black-Sam-Bellamy • 1 yr. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. They're good vs everything that relies mainly on armor and shields. 8. Full Disruptor fleets can be a thing, but the issue is raw DPS. This page was last edited on 14 October 2017, at 11:47. Can fit into Small and Medium slots. mod"-> UserDocumentsParadox InteractiveStellarismod 4. Inferior: has 25-50% of your score in that category. This page was last edited on 18 April 2022, at 03:36. ago. in 1. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Just because the corvettes are cheep to build and replace. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Play tested but certain events, special projects/anomalies could be effected. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. 3. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. com currently does not have any sponsors for you. I actually ran some calculations in Excel after the 3. So previously you would just need a tech, then complete any tradition tree and buy the ascension perk. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Flak on the other hand starts at 50 Tracking and ends at 70. 6 Tech chains. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Two autocannos and a plasma makes them quite good. Go to Stellaris r/Stellaris. This syncs well with the explosives. #1. Stellaris will throw a lot of curveballs at you while you play. do they stack or no? This thread is archived. A destroyer with lightning cloud and two s disruptors is a good, solid build. A destroyer with lightning cloud and two s disruptors is a good, solid build. 4) of the game. Medium up to 54 AI Empires. 2. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Logic Engines helps you get. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Put your desired fleet in the catapult, select it, then open the galaxy view. 0 and 3. Stellaris Wiki Active Wikis. Description Picket Destroyer doesn't work Game Version 3. 2. Shields. They completely ignore shields and armor and deal base damage directly to the hull. AI players will never retreat if they own. So just get blue lasers and go. 1. . 1:1,1 The disruptor won on 1:1,2 ratio. I love these ships. However, perhaps the biggest additions with Overlord are the five. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Cost: 4000, Weight: 65. . 3K views 6 months ago Stellaris: Disruptor Devastation. I'd be curious about this, too. While one half works on paid expansion content, another dedicates itself to releasing free patches every 3 months or so. So 15% high damage, but the Corvette has a number of other advantages. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. If the enemy is using PD you might have problems but they usually go regular weapons. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. 7 and considering the buff on armor and shield, I’d consider it buffed by. Large up to 72 AI Empires. 20 alloys and . 1. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The obvious answers: larger fleets, with better tech, and more of them. lethalitysto. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. Stellaris Grand Admiral Roleplay: Ancient Relics DLC Gameplay / Let's Play Highest Difficulty + Maxed 5 x Crisis - SNAIL WARS - The Search for the Holy (U. When you turn in the Datacube, this item will become available during your future runs on Atropos. A reactor is the power source for the entire rest of your ship. Design doesn't matter early on. Let me be clear, this isn't a slight on the Stellaris modeling team. However, at a certain point, there are only so many systems to claim and planets to colonize before an Empire reaches its limit. Stellaris: Suggestions. 1. The result are the same. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Jump to latest Follow Reply. Neput Z34 Jun 25, 2022 @ 7:27pm. A destroyer with lightning cloud and two s disruptors is a good, solid build. The ascension rework looks okay per se. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. ago Vanilla damage of 2 is kinda lacking It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase gradient( plasma>gas>liquid>solid). I know they used to be very situational for use against certain crisis ships, and garbage against AI. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. 3. Compatible with Stellaris v3. We would like to show you a description here but the site won’t allow us. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. But, I have no idea for larger ships. Six cruisers, six destroyers, six corvettes and four frigates. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. A destroyer with lightning cloud and two s disruptors is a good, solid build. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. 7. X . Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. Stellaris: Bug Reports. But, I have no idea for larger ships. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. Lasers are usefull to unlock Tachyon lancers. Use the torpedo computer, and fill up free slots with missiles. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80% accuracy - and imagine that they both do the same amount of expected damage. As far as I'm aware, Disruptors can't even hit strike craft. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. Stellaris. delete "ugc_1878473679. Particles - Tier 2. Stellaris. Really helps winning. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. I've been screwing around with cloaked torpedo cruisers. so some separation makes sense as not too step on the toes of an existing weapon which is kinda the whole. Stellaris is a game with a lot of details to it, and can take a. Description. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. 50 - Missiles, they have long ranges and fire. In 3. Hangars have perfect tracking so they ignore evasion, ignore shields, and deal bonus damage to. Within a year after colonizing the planet in the system, an event. Sutopia. This can last you a good while, all the way til around midgameSo 3 times is more than enough! Tiny up to 18 AI Empires. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. A destroyer with lightning cloud and two s disruptors is a good, solid build. Content is available under Attribution-ShareAlike 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. Add a Comment. This page was last edited on 18 April 2022, at 03:36. They rush your opponent and punch. 6 combat rebalance. Basically autocannons are one of best early weapons and one of biggest trap in endgame. Using the catapult involves a few steps. Using 3 on either shield, armor, or mixed made it easier for them. Reactors are perhaps the single most important part of shipbuilding in Starfield. The Hangar and Disruptor are the strongest anti-Corvette weapons. Chuunibyou Imouto said: Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore. Destroyers are more flexible compared to Corvettes. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Propulsion Proponent Proclamation. A crisis is an event that threatens the entire galaxy and all life within it. This way you build fleets and progressively add muscle as you advance. r/Stellaris • 1 day ago. Go to Stellaris r/Stellaris. Azunai Jul 29, 2017 @ 1:53am. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Feb 15 @ 2:42am. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. 6 that's still being established. Overwhelming: has 400+% of your score in that area. Oct 12, 2022. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Thread starter Archael90; Start date Feb 4, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Stellaris: Disruptor Devastation. . Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex PeregrineAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. Don’t concentrate all your efforts on the competition and lose sight of who you are or your purpose. On the face of it it seems like completely bypassing shields and armor would be amazing, but unless you use a pure disruptor fleet, using weapons that ignore shields and armor just means that the rest of your weapons take that much longer to start damaging the hull. It seems nothing counters it, its just too powerful. 6 change. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. In this video I take a long look at Corvette design in Stellaris. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Is that how it goes?. For the Unbidden, their big deal is HUGE shields, and not much else; while you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So that Anti Neutron Destroyer would be crushed by Strike Craft and. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 这个攻略不够好?点击进入 Item:Component templates/SMALL DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。29. I'd be curious about this, too. To understand the benefits of the Disruptor we can compare it to something well understood and quite similar in purpose. The Disruptor is a library that provides a concurrent ring buffer data structure. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. 3 was for me personally the last fun version of the game. Enigmatic Observers finishing a Battlecruiser. Each time a crisis conquers a planet it causes diplomatic Threat with all. 63 energy to maintain. 7. 67. 18 alloys and . The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. #8. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. 概述. Create and release vassals, raise primitive societies, eventually retreat to the L cluster and shut the gates, let the clock run for 100 years or so, then peak back out into the galaxy to see how things look. Autcannons are good, but can't compete with just bypassing all shields and armor. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. This page was last edited on 18 April 2022, at 03:36. Jump to latest Follow Reply. There's always going to be a shadier, nastier way of doing business, and that will almost certainly follow humanity to the stars. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Depends on the enemy’s defenses. If you don't have. 3. plasma weapons are great against high armor targets with low-ish evasion (ie. 部分起源是由上古. With the upgrade after that being obligatory quantum insert. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. DeanTheDull Necrophage • 2 yr. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. A destroyer with lightning cloud and two s disruptors is a good, solid build. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. Losttruppen Colonel. Communications Jammer? Does the communications jammer affect enemy fleet approaching within system, when they get into your weapons range? What even is the point of that building? I would guess the idea is that when in system, it slows them down,. Stellaris Combat Rebalance has a new meta. Reply replyFirst Choice. 9 “Caelum” update is available now! The 3. Anyone remimber?Go to Stellaris r/Stellaris • by atloomis. - same corvette with full shields = 88 alloys to build, 0. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Distruptors yes, siphons no. Flak seems to be the best point defense right now, and disruptors and plasma throwers are fine though shields are so weak some people even go as far as recommending plasma cannon only ships. 7. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. 6 Tech chains. The crystal plating you get from defeating the big crystal entity is very good though as it is equal to neutronium armour in hit points. Yes, FAEs are the ultimate lategame weapons. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. ; About Stellaris Wiki; Mobile viewGo to Stellaris r/Stellaris. Now combine both with a sentient line computer (+20 to hit). Stellaris Wiki Active Wikis. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. 6 change. For your bit about plasma throwers and point defence, yeah P slot weapons are way overtuned. Disruptor vs Plasma Which one is the better option? Coins. The other 3/4 times you will get a different event. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. This is random and decided at the start of the game. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. When you turn in the Datacube, this item will become available during your future runs on Atropos. Anti-Corvette Fleet. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. In this video I take a long look at Cruiser design in Stellaris. The 3. ) The battleships may do it better, but cruisers do it a whole lot faster in. Corvettes have very weak hulls, but make up for it with high evasion. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In this video I take a long look at Corvette design in Stellaris. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Physics research. ago The counter to disruptors are weapons. New comments cannot be posted and votes cannot be cast. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor.